>>Techniques
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TECHNIQUES
Ama
Kakeru Ryuu no Hirameki
Part Two of the Hiten Mitsurugi Ryuu's Succession Technique; a Battou Jutsu
stances that leads with the left leg. Only those who have the will to live can
learn this technique. The attacker will attack as normal, and the user will
use the Ama Kakeru Ryuu no Hirameki to defend and counterattack. To acquire
it, the inheritor must defend from his master's Kuzu Ryu Sen. The technique
is so powerful that usually, masters of the Hiten Mitsurugi Ryuu die when teaching
their students.
User(s): Hiko Seijuurou and Himura Kenshin
Ashurasai
The user flips onto his opponent's shoulders into a handstand position. There,
he pinches the nerves on his opponet's neck and keeps the hold locked on as
he falls behind his opponent, using the momentum to throw him.
User(s): Inui Banjin
Battou
Jutsu
The user draws his sword from his sheath so quickly, he can kill with a single
stroke. If he misses, the user is left open.
User(s): Anyone (Though, Himura Kenshin is best known for it, as was given the
nickname Battousai due to his skill in the technique.)
Benten
Mawashi
The user inserts two hooks from his scythe's handle into the openings of a chain.
Once secured, the user hurls the spinning chain at his target.
User(s): Honjou Kamatari
Chou
Ten Tou Sei
The user uses his sword to vault himself to his airborne opponent, who he attacks
immediately after.
User(s): Yukishiro Enishi
Do
Ryu Sen
The user swings his sword upwards near the ground, causing an uprise of dirt
and rocks to be sent at his target. Although Do Ryu Sen is not a very powerful
technique, it is used as a set up for a devestating move, since it does catch
its opponents off guard.
User(s): Hiko Seijuurou and Himura Kenshin
Dosha
no Bouheki
The user throws up dirt and rubble from the ground with the usage of his claw,
generating an attack or creating a barrier around him.
User(s): Yatsume Mumyoui
Ensatsu
Gokoukon
The user attacks his opponent with an uppercut-like hit using all of his strength
with a tonfa.
User(s): Okina
Futae
no Kiwami
Using almost any part of his body (head, elbows, fists, knees, feet), the user
can cause a solid object to turn into nothing more than ash. If the technique
fails to obliterate its target, it leaves a very large dent. Futae no Kiwami
can also be used on the surface of water to cause an uprise. (Note: Sano can
only use the Futae no Kiwami with his right fist.)
User(s): Yuukyuuzan Anji and Sagara Sanosuke
Gatotsu
Ishiki
Gatotsu First Stance; the user holds his sword with his left hand and leads
with his right, charging forward and thrusting the weapon. Gatotsu Ishiki can
also be used without a weapon. (Note: All Gatotsu stances are left-handed.)
User(s): Saitou Hajime and Sawagejou Chou
Gatotsu
Nishiki
Gatotsu Second Stance; the user slices diagonally up and down with his sword.
User(s): Saitou Hajime
Gatotsu
Sanshiki
Gatotsu Third Stance; anti-air stance. When the attacker is in the air, the
user will thrust his sword upwards, preventing the attacker from harming him.
User(s): Saitou Hajime
Gatotsu
Zeroshiki
Gatotsu Zero Stance; the user uses all of his upper body strength when thrusting
his sword into his enemy.
User(s): Saitou Hajime
Gokou
Juuji
The user, holding two swords, crosses his arms in a 'X' position and moves them
outwards. Usually placed on the opponent's shoulders so the user can slice his
neck.
User(s): Shinomori Aoshi
Goufubaku
The user lunges his arm at his opponent's neck, hitting them with his bicep.
User(s): Tatsumi and Inui Banjin
Guren
Kaina
The user cuts his gunpowder soaked glove with his heated sword, forcing it to
explode.
User(s): Shishio Makoto
Hawatari
Kamiya Kasshin Ryuu's Succession Technique; the user crosses his arms when his
opponent's weapon is coming towards him. Once the weapon is near, the user brings
his hands together to trap the weapon in between them. Following, the user must
quickly disarm his opponent, leaving the opponent wide open for an attack. If
the user fails to do so, he is left wide open instead.
User(s): Kamiya Kaoru and Myoujin Yahiko
Hi
Ryu Sen
The user draws his sword with his left hand, sending the hilt of it flying toward
its target like an arrow.
User(s): Hiko Seijuurou and Himura Kenshin
Homura
Dama
The user scrapes a solid object with his sword, igniting a fire.
User(s): Shishio Makoto
Izuna
The user slashes his sword at the ground, causing a powerful gust of wind to
cut the surface.
User(s): Isurugi Raijuuta
Jigen
Ryu
The user focuses his strength into one powerful slash from his sword, however,
leaving him opponent if he misses.
User(s): Satsuma Policemen
Kaguzuchi
The user scraps his sword's tip on his scabbard, igniting a tornado of fire
around his sword.
User(s): Shishio Makoto
Kaishi
Tou Sei
The user blocks his opponent's attack with the hilt of his sword, then quickly
maneuvers it around behind him, thrusting into wherever his opponent is open.
User(s): Yukishiro Enishi
Kaiten
Kenbu
The user leaps into the air and quickly slashes his opponent's chest three times
across.
User(s): Shinomori Aoshi
Kaiten
Kenbu Roku Ren
The user leaps into the air and spins around, attacking his opponent six times
in a row, slashing in various directions with two swords.
User(s): Shinomori Aoshi
Kansatsu
Tobi Kunai
The user leaps into the air and releases numerous kunais at his opponent.
User(s): Makimachi Misao
Kansatsu
Tobi Kunai Kawasemi no Hashi
Using his superior eyesight, the user can accurately hit a target that is difficult
to see.
User(s): Makimachi Misao
Kecho
Giri
Basically, a flying kick to the head.
User(s): Makimachi Misao
Kiwami
Hazushi
The ability to neutralize the impact of the Futae no Kiwami.
User(s): Yuukyuuzan Anji and Sagara Sanosuke
Ko
Fuku Zet Tou Sei
The user sinks down into the ground, extending his right leg and keeping his
left bent inwards. Arms extended and sword held parallel behind his right arm,
he brings his weapon up when ready with both hands holding its hilt, lunging
forward and striking his opponent with all of his upper body strength.
User(s): Yukishiro Enishi
Kuzu
Ryu Sen
Part One of the Hiten Mitsurugi Ryuu's Succession Technique; the user attacks
the nine vital parts of the body (head, left shoulder, right shoulder, left
arm, right arm, left waist, right waist, between the legs, and chest) all at
once with blinding speed.
User(s): Hiko Seijuurou and Himura Kenshin
Midare
Benten
The user spins his scythe and ball and chain combination weapon around so that
it both attacks and defends him.
User(s): Honjou Kamatari
Modoshi
Giri
A technique where the user can cut something and not destroy it completely.
The object "destroyed" is able to be put back together simply without
any marks of a cut.
User(s): Himura Kenshin
Onmyou
Hasshi
The user throws two swords forward in a straight line so it looks as though
there is only one sword coming. The first sword "covers" the second.
Before the throw, the user bumps the butt of the first sword with the tip of
the second.
User(s): Shinomori Aoshi
Onmyou
Kousa
The user strikes his opponent's weapon with one sword, then brings down his
second to form a 'X' position, causing the weapon to be cut in half.
User(s): Shinomori Aoshi
Pouken
Pougyoku Hyakka Ryouran
The user hits his opponent repeatedly with a spear and ball combination weapon.
User(s): Uonuma Usui
Ryu
Kan Sen
When the opponent is left open, the user swings his sword back, if positioned
on the side, hitting the back of his opponent's neck. Ryu Kan Sen is not much
of an attack, it is more of a counter.
User(s): Hiko Seijuurou and Himura Kenshin
Ryu
Kan Sen Arashi
The user curls up into a ball and rolls forward, attacking with his sword extended.
User(s): Himura Kenshin
Ryu
Kan Sen Kogarashi
Basically, a more powerful version of the Ryu Kan Sen.
User(s): Hiko Seijuurou and Himura Kenshin
Ryu
Kan Sen Tsumuji
Another more powerful version of the Ryu Kan Sen with more speed required to
land a more powerful hit. Because of this, the attack has a low chance of hitting.
User(s): Hiko Seijuurou and Himura Kenshin
Ryu
Mei Sen
The user quickly sheathes his sword, creating a piercing sound that distorts
the hearing of those with enhanced sense.
User(s): Himura Kenshin
Ryu
Sho Sen
The user holds his sword with both hands, positioning it upwards. From there,
he jumps up and hits his opponent below the chin or directly on the neck.
User(s): Hiko Seijuurou and Himura Kenshin
Ryu
Sou Sen
The user attacks his opponent's vital parts at a high speed, not simultaneously.
User(s): Hiko Seijuurou and Himura Kenshin
Ryu
Sou Sen Garami
The user focuses on attacking one of his opponent's vital parts at high speed.
User(s): Hiko Seijuurou and Himura Kenshin
Ryu
Tsui Sen
The user jumps up into the air and comes down hard, slamming his sword upon
a body part of his opponent.
User(s): Hiko Seijuurou, Himura Kenshin, and Myoujin Yahiko
Ryu
Tsui Sen Zan
Same thing as the Ryu Tsui Sen, except, the user pierces his opponent, rather
than slamming him.
User(s): Hiko Seijuurou and Himura Kenshin
Ryu
Tsui Sho Sen
A combination of the Ryu Tsui Sen and Ryu Sho Sen; the user jumps up into the
air, slams his sword on a body part of his opponent, then concludes the attack
by pushing his sword upwards at the neck of his opponent, if he is still standing
after the Ryu Tsui Sen part.
User(s): Himura Kenshin
Ryuusui
no Ugoki
The user circles around his oponnent like flowing water, making it difficult
for his opponent to see from where he will strike.
User(s): Okina and Shinomori Aoshi
Sen
Ran Tou Sei
The user sinks into the ground, extending his right leg and keeping his left
bent inwards. Arms extended and sword held out, he proceeds to spin rapidly
on his left foot and continually attacks while doing so.
User(s): Yukishiro Enishi
Shikku
Tou Sei
An airborne attack where the user strikes his opponent with an overhead slash.
User(s): Yukishiro Enishi
Shin
Gan
The user is able to see people's moves, emotions, and thoughts, only if he is
blind.
User(s): Uonuma Usui
Shin
no Ippou
The Shin no Ippou feeds off people's fears. If they are afraid, the technique
can either paralyze or choke them to death. However, the technique can also
be shaken off. It can also be used to hypnotize the user, bringing out his full
power.
User(s): Udou Jin'e
Shiraha
Dori
A defensive technique in which the user grabs his opponent's weapon, preventing
it from hitting him, with his own two hands. It is a technique meant to only
stop weapons such as swords and katanas and is unknown if it will work against
any other types.
User(s): Himura Kenshin
Shou
Ha Tou Sei
The user hits the blunt side of his sword with his free hand to enhance the
moment and impact of his downwards strike.
User(s): Yukishiro Enishi
Shun
Ten Satsu
The user accelerates his speed so much that he cannot be seen, then executes
the Battou Jutsu.
User(s): Seta Soujirou
Shuugeki
Tou Sei
The user kicks the blunt side of his sword to enhance the momentum and impact
of his upwards strike.
User(s): Yukishiro Enishi
Sou
Ryu Sen
The user uses Battou Jutsu and when/if his sword is blocked, he uses his sheath
to get in a hit.
User(s): Hiko Seijuurou and Himura Kenshin
Sou
Ryu Sen Ikazuchi
The user attacks first with his sheath and when/if it is blocked, he draws his
sword to get in a hit.
User(s): Hiko Seijuurou and Himura Kenshin
Tobi
Izuna
Same thing as the Izuna, but instead, it can be propelled into the air, rather
than having to slash near the ground.
User(s): Isurugi Raijuuta
Touate
Using a weapon, the user can focus the Futae no Kiwami into a certain direction
that travels on the ground.
User(s): Yuukyuuzan Anji
Zantetsu
An iron cutting technique. Using his weapon, the user can cut through any size
of iron as long as he's not underwater.
User(s): Himura Kenshin
Techniques of each Character
Himura
Kenshin
Ryu-tsui-sen ------- Dragon Hammer
Flash Ryu-shou-sen ------- Dragon Flight Flash
Ryu-kan-sen ------- Dragon-Wrap-Sword
Ryu-san-sen ------- Dragon Nest Flash
Shin-ken ------- Believing Sword (stance)
Sou-ryu-sen ------- Twin Dragon Flash
Do-ryu-sen ------- Earth Dragon Flash
Sei-gan ------- Correct vision (stance)
Ku-zu-ryu-sen ------- Nine Headed Dragon Flash
Ama-kakeru-ryu-no-hirameki ------- Heaven Flight Dragon’s Inspiration
Yukyuzan
Anji
Tou-ate ------- Distant Hit
Futae-no-Kiwami ------- Two-fold Extremity
Kiwami-Hazushi ------- Extremity-release
Sagara Sanosuke
Futae-no-Kiwami ------- Two-fold Extremity
Kiwami-Hazushi ------- Extremity-release
Hajime Saito
Gatotsu ------- Fang Point
Hirazuki ------- Parallel Stab
Makimachi Misao
Kecho-geri ------- Monster Bird Kick
Kansatsu-Tobi-Kunai ------- Pierce-Kill-Fly-Pain-None
Shinomori Aoshi
Jissen-kenbu ------- Actual Battle Sword Dance
Kaiten-kenbu ------- Spin Heaven Sword Dance
Kaiten-kenbu-Rokuren ------- SHSD-Six Series
Onmyou-Hasshi ------- Yin-Yang-Jump-Stop
Ryu-sui ------- Running Water
Gokou-Juuji ------- Give-Vast-Cross
Makoto Shishio
Homuradama ------- Fireball
Guren-Kaina ------- Scarlet Lotus Arm
Kagezuchi ------- Fire Cliff Spirit God
Sawagejo
Chou the Sword-hunter
Orochi ------- Eight-Headed Hydra
Sakasa-kuchu-noutou ------- Reverse In-air Sword-Sheath
Henya
Hikuu-Happa ------- Fly-Sky-Depart-Break
Hannya
Shin-wan (no jyutsu) ------- Strech Arm (spell)
Raijuta
Izuna ------- Rice Rope
Matoi-Izuna ------- Wrapping Around Rice Rope
Tobi-Izuna ------- Flying Rice Rope
Udo Jinei
Shin-no-ippou ------- Once side of the Heart
Hyouki ------- Demon Posession
Honjou Kamatari
Benten-Mawashi ------- Benten-Top
Midare-Benten ------- Chaotic Benten
Okina
Onmyou Kousa ------- Yin Yang Intersection
Uonuma Usui
Bouken Bougyoku ------- Treasure Sword, Treasure
Hyakka Ryouran ------- Sphere, Hundred Flower, Silver Chaos
Myojin Yahiko
Shippuu-Jinrai-Dotou ------- Gale Thunderclap Billows
Miscellaneous
Futae no Kiwami (Anji's Technique)
Futae no Kiwami - This technique involves two rapid consecutive punches which
causes the object to be pulverized.
Kiwami Hazushi -
Sanjuu no Kiwami -
Tou Ate - "Distant Hit" -
Hiten Mitsurugi Ryu (Hiko & Kenshin's Technique)
Ama Kakeru Ryu no Hirameki - "Heaven Flight Dragon's Inspiration"
- This move starts with the battou jutsu stance. Then the swordsman steps in
w/ his left foot before he draws. This enables him to get more power and speed.
If the swordsman does not do this in time, he can easily mess up and likely
be killed. This is a succession technique of the Hiten Mitsurugi Style. The
pupil learns this when he kills the master using the Ama Kakeru Ryu no Hirameki.
Do
Ryu Sen - "Earth Dragon Flash" - It starts when the swordsman raises
the sword and strikes it down really fast and hard in the ground. The force
of this move will cause the ground to explode, sending debris towards the opponent,
thus creating some damage.
Ku Zu Ryu Sen - "9 Headed Dragon Flash" - This is when the swordsman
hits the nine vital parts of the body. This does not allow the opponent to dodge
the attack or to defend from it. It nearly impossible to avoid it, the only
way to not allow it to be performed on the opponent is if he made his move before
the Kuzu Ryu Sen.
Mei Ryu Sen -
Rai Ryu Sen -
Ryu Kan Sen - "Dragon Wrap Flash" - This move may be performed when
the swordsman is next to an opponent. The swordsman, using his whole body, directly
hits the area below the skull of the opponent creating some damage.
Ryu Kan Sen Arashi - "Dragon Wrap Storm" -
Ryu Kan Sen Kogarashi - "Dragon Wrap Sword Spiral" -
Ryu Kan Sen Tsumugi - "Dragon Wrap Winter Wind" - This move is similar
to the Ryu Kan Sen yet it's more powerful due to the increased speed. This move
is performed when the swordsman dashes into an opponent w/o gravity and at an
incredibly high speed. Then when the position is just right, the swordsman will
perform the Ryu Kan Sen. This will cause more damage to the opponent. The only
real downside to this move is that landing is a bit of a problem.
Ryu Son Sen - "Dragon Nest Flash" -
Ryu Shou Sen - "Dragon Flight Flash" - This move is performed in the
air with the blade of the sword attacking the opponent's vital points using
the force of the jump.
Ryu Tsui Sen - "Dragon Hammer Flash" - This is where the swordsman
jumps really high and then slams down the opponent. This is probably Kenshin's
favorite move since he uses most of the time.
Ryu Tsui Shou Sen - "Dragon Mallot Rising Flash" - This is a combo
of Ryu Tsui Sen & Ryu Shou Sen. IT starts by attacking the opponent on its
way down from the air with the Ryu Tsui Sen. Then it lands, the swordsman will
perform the Ryu Shou Sen on the opponent so it create twice the damage.
Sei gan (no kamae) - "Correct Vision (stance)" -
Shin Ken (no kamae) - "Believe Sword (stance)" - A defensive stance
also known as the "Sword that Believes". It allows a quick response
to the opponent's moves.
Shin Ko Sen -
Shin No Ippu -
Sou Ryu Sen (Kaminari) - "Twin Dragon Flash" (Thunder)- A double battou
jutsu in where the swordsman uses both the sheath and sword.
Homuradama (Shishio)
Kagu Tsuchi -
Guren Kaina - "Scarlet Lotus Arm" -
Homuradama - "Fireball" -
Kagezuchi - "Fire Cliff Spirit God" -
Kempo (Makimachi Misao)
Kechi geri - "Monster Bird Kick" - A kick towards the head.
Kansatsu Tobi Kunai - "Pierce Kill Fly Pain None" - The person throws
kunais in both hands at the opponent.
Kodachi Nitou Ryu (Aoshi's Technique)
Goho Juugi - "Give Vast Cross" -
Jissen kenbu - "Actual Battle Sword Dance" -
Kaiten kenbu (Rokuren) - "Spin Heaven Sword Dance (Six Series)" -
Onmyou Hasshi - "Yin Yang Jump Stop" -
Ososugi de Ugoki - This is when the swordsman goes around the opponent really
fast, making multiple images of himself. It also confuses the opponent so he
wouldn't know where to exactly attack.
Ryu sui (no ugoki) - "Running Water (movements)" -
Mizoguchi Haiitou Ryu (Hajime Saitou)
Gatotsu - "Fang Point" -
Hirazuki - "Parallel Stab" -
Tenken (Soujiro's Technique)
Shukuchi - "Reduced Earth" -
Shun Ten Tatsu - "Instant Heaven Murder" -
Miscellaneous
Battou-jutsu -" Sword Skill" - This is when the swordsman draws his
sword from his sheath at an amazing speed. Then the swordsman takes a quick
swipe at the opponent at the speed of the gods and it usually creates a great
deal of damage.